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Showing posts from September, 2020

Forum 4

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 Sketch Due to my little to no artistic talent i decided to instead of sketching anything to just find some animations from family guy to use as references the main ones that I focused on was the attack and fall down animations Attack Using this scene and multiple other ones I combined what i liked from the scenes and animations to decide how my character should attack and what the animation should look like Fall down In family guy there are a lot of times that quagmire gets hurt or falls down so i searched for some clips of that happening to him to get an easy idea of how he would fall and how i should make my character act like him Jumping Finding a jumping idea for quagmire was a bit harder to do but in the end i decided it would be funny to have him look like this when he jumps simply because how else would he have gotten in this position Fundamentals of animation Feel for feel the main point I got from the reading is. " the player is essentially locked out of the decision-mak...

Animation!

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 Animate! Anticipation For anticipation I made sure that during the animation the legs move and stop in different positions that allow a person to see and tell how the leg will move next "Anticipations used to prepare the viewer for an action"(Cooper pg 30) Follow through and overlap action In my animation you should be able to see the arms and legs move at different time and independently from each other "different parts of a character's body will move at different rates" (Cooper, pg. 32). Arcs In my animation the best example of arcs is with my legs and arms both moving in their own independent arcs with each one swinging in different ways from each other."Most actions follow arcs as elements of the object or character move, such as arms and legs swinging while walking" (Cooper pg 35)