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Showing posts from August, 2020

twelve principles of animation

 12 Animation Principles      the most important parts of animation are the 12 principles of animation. Today i will be talking about how they appear in assassins creed black flag Staging     The book describes " staging is the principle of presenting any idea so that it is completely and unmistakably clear " (Cooper pg 29). This quote is easy to see in black flag because many cut scenes the player and the target would be alone in a white room making it so the player can focus on just the characters and what they do/say Anticipation     The book describes anticipation as " used to prepare the viewer for an action " (Cooper pg 30). This definition is very easy to see in assassins creed due to the multiple shows they have for jumping and climbing walls. One of the best examples is when you are climbing a wall the character will reach out his hand to where he is going to go next before you tel him to climb...

Linked In Post

A Job In Animation: While search both the reading and Linked In for this post i found that the Job Melee/Game play animator at Naughty Dogs has a lot of points that relate to the book. One main point that i saw was that the job will require you to work with custom Tools and scripting. This relates to the book discussion of technical ability when it says "only through understanding tools,processes, and existing animation systems will new creative opportunities open up"(Cooper, 2019, p.g 2 ) . I also found it interesting that the job says to have an understanding of basic script showing that only knowing animation and nothing else about game design can harm you when looking for jobs. Animators: while searching for people on linked that are animators I found Almudena Soria the lead animator at Naughty dogs. While searching through her profile i found a lot about teamwork and how social she is while working. this relates to the books idea of team work especially when it says ...